Table of Contents

Class PlayerConnectionEvents

Namespace
Pillars.Core.Player.Events
Assembly
Pillars.dll

Player connection events that are triggered by the server when a player connects or disconnects.

public sealed class PlayerConnectionEvents
Inheritance
PlayerConnectionEvents
Inherited Members

Methods

PlayerConnected(PiPlayer)

Invokes the player connected event

PlayerDisconnected(PiPlayer)

Invokes the player connected event

Events

OnPlayerConnected

Event that is fired if a player connects

OnPlayerDisconnected

Event that is fired if a player disconnects